Game Designer • Developer • Musician

I make videogames about the human experience.

The surreal, serene, and sincere. I'm exploring new design approaches and more expansive accessibility tooling for the videogames of tomorrow. Accessibility of concepts, of art, of design itself.

Videogames & Prototypes

RhodesTrip - a road trip narrative game
Unity Narrative 2025

RhodesTrip

A third-person narrative videogame about driving, talking, and listening to music on a road trip back home. Meet quirky characters as you journey through beautiful biomes and reminisce about the things we miss.

4-person team (2 artists, 2 coder/designers) • Created custom state machine scripting language for narrative pacing • Music & SFX

Play Demo on Itch.io →
Blackout - a sightless 2D platformer
Unity Accessibility 2025

Blackout

A sightless 2D platformer where you must use sounds and NPC directions to navigate. A study in blind videogames and alternate design theory to address the lack of thoughtful crafting in videogames outside of their visual component.

Solo developed • Accompanied by research and whitepaper

Play on Itch.io →
Solus - a walking sim about isolation
Unity Walking Sim 2024

Solus

A walking sim about working for Ego Vacations, a vacation simulation company. The Batavia is a lonely ship, just you and a thousand souls plugged into simulations. You need to find out how to reboot the system, even if there is something else here.

Solo developed • 5-10 min • Features a secret dream level with a monologue about technology, isolationism, and the ever-increasing gap between us

Play on Itch.io →
Cold Flame - a physics game about chopping wood
Unity Autobiographical 2024

Cold Flame

A physics videogame about life, loss, and chopping wood. Three of the most heart-wrenching moments of heartbreak from my life. The idea that happiness was never part of my family tree, and that exercising self-worth is hard in a world that tells you you're too sharp, too loud, too much.

Solo developed • 9 min with voiceover • Chop wood, stack wood, maybe chop down the ties of self-sabotage

Play on Itch.io →
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Pedagogy Framework In Development

VG101 Knowledge Base

A videogame design pedagogy built on the Gesture + Aesthetic Heritage framework. About the accessibility of videogames. Breaking the gamer taboo and accepting the medium in its entirety. Not just product or entertainment, not just art. Both and neither. The creations that take full advantage of the medium know this.

Online resource first, then book, then workshops

Explore →

Essays, Research & Commentary

Academic writing, technical breakdowns, and videogame commentary.

Research 2025

Blackout: Designing for Sightless Play

A study in blind videogames and alternate design theory. How do we craft meaningful experiences outside of the visual component?

Read Whitepaper →
Coming Soon

More writings on the way

Essays on videogame design, technical breakdowns, and commentary on the medium.

Marty - pixel art self portrait

About Me

Hi there! I'm Marty, a computer scientist, videogame developer, and musician who loves old, new, and future technologies.

I try to make videogames about the human experience: the surreal, serene, and sincere. I'm infinitely interested in what is to come for the medium of videogames.

My accessibility work isn't just about disability. It's about accessibility of concepts, accessibility of art, accessibility of design itself. I love diving into design challenges that require rigor.

I also make music as Bear Gatsby: DIY synth bedroom indie rock, a bit avant-garde, and some chiptune.

Education

  • NYU Game Center, MFA in Game Design (2024-2026)
  • Cal Poly Pomona, BS in Computer Science (2021-2023)
  • Mt. San Antonio College, AS in Programming & Database Management (2018-2021)
  • Musicians Institute, Piano Technology & Audio Engineering (2009-2011)

Get in Touch

greatmartyscott@gmail.com

GitHub Itch.io LinkedIn Music