About Me
Hi there! I'm Marty!
I'm a computer scientist, game developer, and musician who loves old, new, and future technologies.
I try to make games about the human experience: the surreal, serene, and sincere. I'm infinitely interested in what is to come for the medium of video games.
I am currently working on a more expansive approach to accessibility tooling and exploring new design and development approaches for the video games of tomorrow.
Prototypes
RhodesTrip (2025)
RhodesTrip is a third-person narrative game about driving, talking, and listening to music on a road trip back home. Meet quirky characters as you journey through beautiful biomes and reminisce about the things we miss. π
Four person team I was the a producer, director, lead programmer, writer, and designer as well as in charge of composing music and sound effects. This game was a labor of love and my team and I worked for four months to bring something that was full of nostalgia, heartfelt banter, and indie charm.
blackout (2025)
A sightless 2D platformer where you must use sounds and NPC directions to navigate. π
Solo developed. This was a study in blind games and alternate designs theory to address the lack of thoughtful crafting in games outside of thier visual component. Accompanied by reasearch and whitepaper.
Cold Flame (2024)
A physics game about life, loss, and chopping wood. πͺ
Solo developed. I am responsible for everything except the models, textures, and Ezy-Slice framework. I enjoyed dialing in the physics implementation and altering the Ezy-Slice framework to my specific needs, as well as creating an experience that reflected specific moments of my life into a condensed and thoughtful contemplation.
Solus (2024)
A "walking sim" game about working for a vacation simulation company, Ego Vacations. The Batavia is a lonely ship, just you and a thousand souls in simulations. You need to find out how to reboot the system, even if there is something else here. π
Solo developed. I am responsible for everything except the models, textures, and a couple SFX. I am most proud of the pacing, zero-gravity movement, and secret dream level.
Purrfect Pizza (2023)
A VR game that exemplifies the elusive pumping lemma theory of formal languages for a senior thesis through making custom pizzas for your bossy cat bosses πΎ
Group developed (6 members). I was responsible for design, music, and sound. It was a rewarding experience of team interaction, debate, and constraints.
Education
NYU Game Center (2024 - 2026)
MFA in Game Design
California State Polytechnic University (2021 - 2023)
BS in Computer Science
Mt. San Antonio College (2018 - 2021)
AS in Programming
Mt. San Antonio College (2018 - 2021)
AS in Database Management
Musicians Institute (2009 - 2011)
Piano Technology with an emphasis in Audio Engineering
Contact
Email Me: greatmartyscott@gmail.com
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