About Me
Hi there! I'm Marty!
I'm a computer scientist, game developer, and musician who loves old, new, and future technologies.
I try to make games about the human experience: the surreal, serene, and sincere. I'm infinitely interested in what is to come for the medium of video games.
I am currently working on a more expansive approach to accessibility tooling and exploring new design and development approaches for the video games of tomorrow.
Prototypes

RhodesTrip (2025)
RhodesTrip is a third-person narrative game about driving, talking, and listening to music on a road trip back home. Meet quirky characters as you journey through beautiful biomes and reminisce about the things we miss. π
Four person team I was the a producer, director, lead programmer, writer, and designer as well as in charge of composing music and sound effects. This game was a labor of love and my team and I worked for four months to bring something that was full of nostalgia, heartfelt banter, and indie charm.

blackout (2025)
A sightless 2D platformer where you must use sounds and NPC directions to navigate. π
Solo developed. This was a study in blind games and alternate designs theory to address the lack of thoughtful crafting in games outside of thier visual component. Accompanied by reasearch and whitepaper.

TAMA (2025)
A three day global game jam game submission about raising a lil guy from space. π₯
Three person team. I was responsible for the design and half of the programming and the sound and music. I enjoyed digging in with the small team and going from brainstorm to iteration to final game in such a small time. An abundant amount of concise communication and collaberation as well as pair programming the majority of the project with my collaborators. I specifically tackled the movement, mechanics, and cutscenes.

Cold Flame (2024)
A physics game about life, loss, and chopping wood. πͺ
Solo developed. I am responsible for everything except the models, textures, and Ezy-Slice framework. I enjoyed dialing in the physics implementation and altering the Ezy-Slice framework to my specific needs, as well as creating an experience that reflected specific moments of my life into a condensed and thoughtful contemplation.

Solus (2024)
A "walking sim" game about working for a vacation simulation company, Ego Vacations. The Batavia is a lonely ship, just you and a thousand souls in simulations. You need to find out how to reboot the system, even if there is something else here. π
Solo developed. I am responsible for everything except the models, textures, and a couple SFX. I am most proud of the pacing, zero-gravity movement, and secret dream level.

Candy (2024)
A retro city-builder game in the style of Sim City (1989) [PC] about child abductions in a small town during the 1980s while also maximizing the amount of candy given away each Halloween. π¬
Solo developed. I am responsible for everything. I enjoyed the no-click restriction and designing a city-builder that revolved around an unconventional narrative-tied mechanic.

Papier-mΓ’chΓ© (2024)
A flat game about a young kid and their first mentor in 2002. π
Solo developed. I am responsible for everything in this game. The restrictions of a "flat game" were new to me, and I loved coming up with a novel approach to the format. It is one of my most autobiographical creations and the first time I feel I succeeded in creating the game I imagined.

Minecraft Clone (2023)
A Java based minecraft clone using lwjgl (lightweight Java GL) for a graphics programing senior assignment.
Group developed (3 members). I was responsible for half of the general programming.

Purrfect Pizza (2023)
A VR game that exemplifies the elusive pumping lemma theory of formal languages for a senior thesis through making custom pizzas for your bossy cat bosses πΎ
Group developed (6 members). I was responsible for design, music, and sound. It was a rewarding experience of team interaction, debate, and constraints.

Temper (2023)
A solo weekend horror game jam utilizing Unreal for the first time π¦
Solo developed. It was the first time I approached a project as a curator of assets and experiences rather than creating everything bespoke. A rewarding foray into Unreal, which up until this point, I had only built levels in.

Dockside (2022)
A small game about fishing for dockside restaurateurs before a seasonal festival. π
Group developed (4 members). I was responsible for design, music, and sound design. Creating a game in a short amount of time and developing scope and vision with a team was a rewarding experience.

FrostByte (2021)
An imaginary retro game about the end of The Shining (1980). βοΈ
Group developed (2 members). I was responsible for everything except the art. My cousin and I dreamed up a maze-based game during the pandemic that spoke to our fascination with Danny and Jack at the end of The Shining (1980) as well as our love of fictional retro media like The Great Gatsby (2011) [NES].

Walls (2019)
An esoteric game about walls and how they never keep things out. π§±
I was responsible for everything. This is the first game I ever made, combining the form of Super Hexagon (2012) [mobile] and the saturated media conversation around border walls.
Web & Software

Game Hunt (2023)
A webservice website for following wishlisted videogame sales from every major store front.
Group developed (3 members). I was responsible for frontend design, implimentation, and API endpoints.

PSS Scheduling Program (2023)
A personal scheduling program using pythong and tkinter.
Group developed (5 members). I was responsible for design and the frontend programming.

Expense Tracker (2023)
Command line based expense tracker.
Solo project playing around with python and matplot to make an expense tracker with a pie chart visualizer for expenses

CMD line ATM (2023)
A simple command line based C# ATM program.
A small solo project of me exploring C# outside of my standard Unity usage.
Education
NYU Game Center (2024 - 2026)
MFA in Game Design
California State Polytechnic University (2021 - 2023)
BS in Computer Science
Mt. San Antonio College (2018 - 2021)
AS in Programming
Mt. San Antonio College (2018 - 2021)
AS in Database Management
Musicians Institute (2009 - 2011)
Piano Technology with an emphasis in Audio Engineering
Contact

Email Me: greatmartyscott@gmail.com