Undertale: Genocide Route

Undertale's Genocide Route is what happens when a videogame says "you can do this" and means it as a warning, not an invitation. It's a case study in Permissions that carry weight - where what's allowed becomes deeply uncomfortable.

Practice - what the Genocide Route does

The Three Routes

Undertale has three primary paths:

Route How to Trigger Tone
Neutral Default - kill some, spare some Bittersweet
Pacifist Kill nobody, befriend everyone Hopeful, earned happiness
Genocide Kill everything. Hunt until areas are empty. Horror, emptiness

What Genocide Requires

The Genocide Route isn't just "kill everyone you meet." It requires:

  • Active hunting: You must seek out every enemy in every area
  • Grinding: Random encounters don't stop until you've killed everyone
  • Persistence: The videogame tells you how many are left ("But nobody came.")
  • No exceptions: Sparing anyone ends the route

This is tedious by design. You can't stumble into Genocide. You have to want it.

What Changes

On the Genocide Route:

  • Music becomes slower, darker, eventually silent
  • NPCs flee or hide from you
  • Save points change text ("Determination." becomes numbers)
  • Boss fights are replaced with one-sided slaughters - or nightmare difficulty
  • The final boss is one of the hardest fights in any videogame
  • Dialogue reflects what you've become

The Permanent Consequence

Completing Genocide permanently alters your save data. Even after a full reset, the game "remembers." Future Pacifist endings are tainted. The videogame sold your soul - and the transaction persists outside any in-game reset.

This consequence extends to your actual computer's save files, not just in-game state.

The 4 A's Perspective

  • Action: Combat becomes mandatory grinding. The Gesture shifts from choice-based encounters to repetitive elimination.
  • Art: Visual and audio design degrades. Music slows. Colors drain. The videogame becomes hostile to look at.
  • Arc: Much longer than other routes due to required grinding. Intentionally tedious.
  • Atmosphere: Horror. Not jump-scare horror - existential horror. You're the monster.

Try This

Watch, don't play

The Genocide Route is designed to be unpleasant to complete. Consider watching a playthrough first. Notice how the videogame makes you work for every kill.

Compare the fights

Watch the Papyrus fight on Neutral/Pacifist vs. Genocide. Same character, same location. Radically different experience.


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