Narrative Design

Storytelling through and alongside videogame systems.

Entries

Entry What it covers
Environmental Storytelling Narrative embedded in space and objects
Branching & Consequence Player choice and its long-term effects
Dialogue Systems Conversation as interface and gameplay
Ludonarrative Harmony When mechanics and story align (or don't)

Core Insight

Narrative in videogames isn't just "the story." It's how story relates to play.

The best videogame narratives use the medium: meaning emerges from what you do, not just what you're told.


Related Sections

  • Permissions - what you're allowed to do shapes what stories are possible
  • Gesture - the whole experience, including narrative
  • Level Design - narrative often lives in space