Narrative Design
Storytelling through and alongside videogame systems.
Entries
| Entry | What it covers |
|---|---|
| Environmental Storytelling | Narrative embedded in space and objects |
| Branching & Consequence | Player choice and its long-term effects |
| Dialogue Systems | Conversation as interface and gameplay |
| Ludonarrative Harmony | When mechanics and story align (or don't) |
Core Insight
Narrative in videogames isn't just "the story." It's how story relates to play.
The best videogame narratives use the medium: meaning emerges from what you do, not just what you're told.
Related Sections
- Permissions - what you're allowed to do shapes what stories are possible
- Gesture - the whole experience, including narrative
- Level Design - narrative often lives in space