Permissions

The boundaries of interface, contact, system, and mechanic. What the videogame allows, requires, and forbids.

Practice - what you do

What Permissions Are

Permissions are the boundaries of the experience. They define what's allowed, what's required, and what's forbidden within the videogame's systems.

Every videogame has Permissions, whether the designers intended them or not. Some are explicit (you cannot go through this wall). Some are implicit (you would never think to try). Some are designed. Some are accidents. All of them shape the experience.

Three Types of Permissions

Allowed

What the videogame lets you do. The possibility space. Can you jump? Can you talk to NPCs? Can you save anywhere?

Required

What the videogame makes you do. The demands of progression. Must you defeat the boss? Must you watch the cutscene? Must you wait for the timer?

Forbidden

What the videogame prevents you from doing. The boundaries. Cannot harm children NPCs. Cannot skip the tutorial. Cannot return to the previous area.

Discovering Permissions

We often don't know the Permissions preemptively. We discover them through play, through the 4 A's. It's like feeling in the dark.

The Action shows us what we can do. The Art signals what might be possible. The Arc reveals what's required to progress. The Atmosphere hints at what kind of experience this is. Through all of these, we come to understand the Permissions.

Sometimes we know the Permissions before playing: from genre conventions, from marketing, from other players. But even then, the specific boundaries are felt out through the Gesture itself.

Permissions and Meaning

Permissions carry meaning. What a videogame allows, requires, and forbids communicates values, priorities, and worldview.

A videogame that forbids killing communicates something different than one that requires it. A videogame that allows nonlinear exploration communicates something different than one that requires linear progression. These are not neutral technical decisions. They are statements.

Exercise

Pick a videogame. List:

  • 3 things the videogame allows (but doesn't require)
  • 3 things the videogame requires
  • 3 things the videogame forbids

For each: How did you discover this Permission? Through what Action, Art, Arc, or Atmosphere?


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