What Makes a Videogame

Videogames are a medium of action. They are played, not just watched or read.

Practice - what you do

Videogames Are Their Own Medium

Videogames borrow from cinema, music, literature, theatre, visual art. But they are not reducible to any of these. What makes videogames distinct is that the player acts.

A film asks you to watch. A book asks you to read. A videogame asks you to do.

This doing can be pressing buttons, making choices, moving through space, or even choosing to be still. But the player is always implicated in what happens. The videogame cannot exist without being played.

Not Just Product, Not Just Art

Videogames are often framed as products (entertainment, consumer goods) or as art (expressive works, cultural artifacts). Both framings capture something true.

But videogames are neither just products nor just art. They are both and neither. The creations that take full advantage of the medium understand this. They don't pick one framing and ignore the other. They embrace the full complexity of what videogames are.

What We Study

In VG101, we study videogames as they are. We analyze the Gesture, the surface area of contact between player and videogame. We trace Aesthetic Heritage, where design choices come from. We examine Permissions, what the system allows and forbids.

We do this not to reduce videogames to formulas, but to develop vocabulary for what we experience. The goal is to play with more awareness, analyze with more precision, and create with more intention.

Exercise: Medium Comparison

Pick a videogame you've played recently. Ask:

  • What does this videogame ask me to DO that a film couldn't?
  • What experience emerges from my doing, not just my watching?
  • How would this be fundamentally different if I weren't playing?

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