Systems Design
Economies, progression, balance, and emergence - the interconnected rules that create depth and replayability.
Entries
| Entry | What it covers |
|---|---|
| Economy & Resources | How value flows through videogames |
| Progression Systems | Tracking and displaying player advancement |
| Balance Philosophy | What "balance" means and how to achieve it |
| Emergent Behavior | Complex patterns from simple rules |
Core Insight
Systems design is about relationships between parts, not individual mechanics.
A resource matters because of what creates it, what consumes it, and what it enables. A progression system matters because of what it rewards and what it gates. Balance matters relative to the experience you're creating.
Related Sections
- Player Psychology - feedback loops are the engine of systems behavior
- Permissions - systems shape what's possible