Gesture

The surface area of contact between player and videogame.

Practice - what you do

What Gesture Is

A Gesture is not a single action. It is not a fixed size or length. It is the sum of everything happening when a videogame is being played.

A Gesture can be a micro-moment: the split-second of pressing jump and feeling the character leave the ground. Or it can be the entire videogame: the full arc of playing through a 100-hour RPG.

Do not conflate Gesture with "action" or "mechanic." Gesture contains actions, but it is not reducible to them. Gesture is the whole experience at any scale.

The 4 A's

A Gesture is composed of four elements, experienced as one thing:

  • Action: What the videogame has the player do, including absence of interaction
  • Art: Art direction, lighting, staging, camera grammar, composition, sound design
  • Arc: The amount of time. A micro-moment, a long moment, or an entire videogame
  • Atmosphere: The feeling and vibe experienced from the videogame

When playing, these four are inseparable. You experience them as one thing. When analyzing, you pull them apart to understand how each contributes to the whole.

Analyzing Gesture

When you analyze a Gesture, ask:

  • What is the Action? What is the videogame having me do (or not do)?
  • What is the Art? What am I seeing, hearing? What traditions is it drawing from?
  • What is the Arc? How long does this last? What is its shape over time?
  • What is the Atmosphere? What does it feel like? What vibe does it create?

Then ask: Where does each of these come from? What is the Aesthetic Heritage?

Exercise

Play any videogame for 10 minutes. Pause. Identify one Gesture you just experienced. Write down each of the 4 A's. Don't worry about being "right." The goal is to practice seeing.


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