Gesture

The surface area of contact between player and videogame system.

A robed figure in a vast desert landscape with ancient pillars and a glowing mountain in the distance in Journey
Journey - A single Gesture spanning an entire videogame, every moment oriented toward the mountain. Courtesy of thatgamecompany / Sony Interactive Entertainment
Practice - what you do

What Gesture Is

A Gesture is not necessarily a single action like you may initially imagine. It could be a singular moment or action, but we can also investigate gestures that are a series of actions, a period of play, a second of something silly or spooky occurring, or an entire arc of a character for hundreds of hours. A gesture is just to identify a unit of investigation. A boundary box to the most often elusive experience that is playing videogames.

So a Gesture can be a micro-moment: the split-second of pressing jump and feeling the character move from the ground. Or it can be the entire videogame: the full story plot and mechanics through a hundred hour RPG.

Do not conflate Gesture with "action" or "mechanic." Gesture contains these things but is not reducible to them. Gesture is the whole experience at whatever scale the Gesture is being experienced/performed.

The 4 A's

A Gesture is composed of four elements, experienced as one thing:

  • Action: What the videogame has the player do in that Gesture, including the Action of nothing at all!
  • Art: Art direction, lighting, level design, camera grammar, music, sound design, etc.
  • Arc: The amount of time. A moment, a minute, an entire videogame's length.
  • Atmosphere: The feeling and ambiance experienced with the videogame

When playing a videogame we do not aim to parse out all of these separate portions to process them. When analyzing, we attempt to identify how each portion contributes to that singular Gesture being looked at.

Analyzing Gesture

When you analyze a Gesture, ask:

  • What is the Action? What are the things I can do (or not do)?
  • What is the Art? What am I seeing and hearing? What traditions or ideas is the videogame drawing from?
  • What is the Arc? How long does this last? What is its shape over time?
  • What is the Atmosphere? What does it feel like? What vibe does it create?

Then ask: Where does each of these come from? What is the Aesthetic Heritage?

Exercise

Play any videogame for 10 minutes. Pause. Identify one Gesture you just experienced. Write down each of the 4 A's. Don't worry about being "right." The goal is to practice seeing.


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