Level Design

Spatial communication, pacing, and world-building through environment.


Entries

Entry What it covers
Spatial Communication How space talks to the player
Pacing & Flow Rhythm of intensity over time
Guidance Without Hand-Holding Teaching through design, not text
Verticality & Sight Lines Height and visibility as design tools

Core Insight

Level design is communication design. Every room, corridor, and vista is saying something. The question is whether it says what you intend.

Good level design teaches without tutorializing, guides without hand-holding, and creates pacing through spatial arrangement.


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