Level Design
Spatial communication, pacing, and world-building through environment.
Entries
| Entry | What it covers |
|---|---|
| Spatial Communication | How space talks to the player |
| Pacing & Flow | Rhythm of intensity over time |
| Guidance Without Hand-Holding | Teaching through design, not text |
| Verticality & Sight Lines | Height and visibility as design tools |
Core Insight
Level design is communication design. Every room, corridor, and vista is saying something. The question is whether it says what you intend.
Good level design teaches without tutorializing, guides without hand-holding, and creates pacing through spatial arrangement.
Related Sections
- Gesture - how levels shape the player's experience
- Environmental Storytelling - narrative in space
- Case Studies - spatial design masterclasses