Pedagogy

Meta-content about teaching and learning videogame design.

Practice - what you do

Pedagogy Entries

Entry What it covers
Play → Name → Make → Reflect The weekly rhythm of VG101
Why Unity The engine as workshop for constraints
The Final Project Make one action feel undeniable
Debugging as Literacy Reading and responding to systems
Accessibility as Craft Inclusive design as design quality
Code as Material Design through implementation

Core Insight

Videogame design is learned by making, not by absorbing theory. The pedagogical approach here is: experience first, vocabulary second, making third, understanding fourth. The Play → Name → Make → Reflect cycle.

Code isn't a prerequisite; it's a material. Debugging isn't remediation; it's literacy. Accessibility isn't compliance; it's craft.

VG101 Structure

The full VG101 course structure lives in the course materials, but the rough shape:

Weeks Focus Core Concept
1-4 Core Framework Gesture, Aesthetic Heritage, Permissions
5-8 Feel & Communication Feedback, Readability, The 30-Minute Action
9-12 Meaning & Synthesis Ludonarrative, Procedural Rhetoric, Final Project

Each week follows Play → Name → Make → Reflect.


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